Castle - Room 66

You reach an intriguing hall. Situated in the corner is a door decorated with gargoyles. On the other end of the hall is another door of ornate design, glowing with ethereal runes. It is then you notice a lone figure in the shadows. She appears to be another dark elf like the one you encountered at the castle entrance.

My compliments for making it this far. By remaining neutral in their dispute, you were able to mollify both king and queen. You should know a serious crossroad lies ahead. The door on the left leads below the castle to a network of dungeons spawned by the sorcery befouling this place. Strange denizens lurk there. Rumors of dragons, too. Up those stairs, however, is the wizard's tower: purportedly a place of magic, wonder, and gateways to mystical realms. Many adventurers have gone forth through these doors and not returned. As a wizard myself, the tower calls to me, but the dungeons promise treasure. Think carefully about which path to take.

[This is a major branching path. Choose the dungeons or the wizard's tower.]